AI Insights · Timothy · October 2023
Top 5 Casual Games Performance in Belgium Q3 2023
In Q3 2023, the top 5 casual games in Belgium showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q3 2023, the top 5 casual games in Belgium exhibited diverse trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
MONOPOLY GO! from Scopely, Inc. saw a notable increase in weekly revenue, peaking at around $167K in early September. The game also experienced an upward trend in weekly downloads, reaching a high of approximately 31K in mid-August. Weekly active users grew steadily, peaking at over 93K in late August before tapering off to around 71K by the end of September.
Royal Match by Dream Games maintained a consistent weekly revenue, with a notable peak of approximately $86K in the final week of September. Weekly downloads fluctuated, reaching a high of roughly 24K at the end of July before declining to around 6K by the end of the quarter. The game had a stable number of weekly active users, peaking at around 94K in late July.
Subway Surfers from Sybo Games ApS showed a gradual decline in weekly revenue, dropping to about $285 by the end of September. Weekly downloads also saw a downward trend, starting at around 10K in early July and ending at approximately 6.6K. Despite these declines, the game maintained a strong base of weekly active users, peaking at over 245K in late June.
Crostic Crossword-Word Puzzles by Severex experienced a significant increase in weekly revenue, reaching around $281 in early September. Weekly downloads surged to approximately 21.8K in early August before settling at around 6.6K by the end of September. The game’s weekly active users also saw a substantial rise, peaking at over 24K in mid-August.
Chrome Valley Customs from Space Ape Ltd showed a mixed performance with weekly revenue peaking at about $7.5K in late August. Weekly downloads started at around 13.7K in early July but declined to approximately 1.4K by the end of September. The game’s weekly active users peaked at around 19.6K in mid-July and gradually decreased to about 8.9K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed information can be found.